RELEASE DATE: 7/11/12
A. The nature of this case study is to show how technology-based games can be used to differentiate instruction in a second grade classroom.
B. Students receive direct instruction on how to identify key words in addition and subtraction story problems. Students then move on to an online program called Planet Turtle to practice identifying key words. When they show 80% mastery they move on to Dreambox, another self-paced math program, that provides immediate feedback and allows all students to keep moving forward in math. I was also impressed with his teacher table that was painted with whiteboard paint! Students could write steps to math problems right on the desk!.
C. I had never heard of Planet Turtle so I look forward to exploring this site. I have seen Dreambox at Phillips Charter School and look forward to getting more familiar with that program too!
D. This lesson could be incorporated easily with access to technology. I like how he had ideas of how to obtain more technology through grant writing and even shares these sites with us.
I rate this film experience 5 out of 5.