Computer simulations are natural learning tools for a generation of video game players. More to this story. RELEASE DATE: 2/21/07
http://www.edutopia.org/computer-simulations-games-virtual-learning-video
A. The nature of this case study was to highlight a Tech Magnet School that focuses on helping students become designers of technology rather than just consumers.
B. They found many kids that were failing social studies and science became "A" students when they were given opportunities to engage and learn through virtual field-trips and simulations. This has been especially true for boys that often are labeled ADHD. The school has students test games and simulations to give feedback to their creators.
C. I loved the idea of this type of magnet. I have never seen one with this particular focus.
D. I have explored the use of virtual field-trips, but have not done much with simulations. I think it would be fun to start using this in the classroom.
I rate this film experience 4 out of 5.
http://www.edutopia.org/computer-simulations-games-virtual-learning-video
A. The nature of this case study was to highlight a Tech Magnet School that focuses on helping students become designers of technology rather than just consumers.
B. They found many kids that were failing social studies and science became "A" students when they were given opportunities to engage and learn through virtual field-trips and simulations. This has been especially true for boys that often are labeled ADHD. The school has students test games and simulations to give feedback to their creators.
C. I loved the idea of this type of magnet. I have never seen one with this particular focus.
D. I have explored the use of virtual field-trips, but have not done much with simulations. I think it would be fun to start using this in the classroom.
I rate this film experience 4 out of 5.